Integrate virtual reality (VR) technology into healthcare education to provide immersive, realistic learning experiences.
Improve the quality of care provided to elderly and children by using VR scenarios for educational purposes.
Strengthen partnerships between educational institutions and care providers to create relevant and practical training materials.
Develop comprehensive learning environments that address ethical dilemmas, interaction skills, and sensory training through VR.
of 12 VR scenarios focusing on ethics, interaction, stimulation, and sensory training.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
project number: 2024-1-FI01-KA220-VET-000249151